Advanced IK and Animation Notifies in Unreal Engine 5
Description:
This project showcases my work as an Animator, focusing on the implementation of advanced Inverse Kinematics (IK) and Animation Notifies for a video game character. Using Unreal Engine 5, I created a dynamic and immersive animation system that enhances both visual and interactive elements of the character's movements.
Key Features:
- Inverse Kinematics (IK): Developed a sophisticated IK system to ensure the character's feet interact naturally with the ground. This system adjusts the character's limb movements to maintain realistic and responsive foot placement.
- Animation Notifies: Utilized animation notifies to synchronize sound effects and visual effects with the character's movements. Each time the character's feet touch the floor while running, a sound effect is triggered, and sparkles are emitted from the impact point.
- Interactive Environment: Integrated a feature where blue cube assets in the game environment are pushed away when the character walks near them, adding an extra layer of interactivity and realism to the game.
- Character Setup: Retargeted a character from Mixamo with the Unreal Engine 5 mannequin, ensuring seamless integration and smooth animations within the engine.
Technical Details:
- Engine: Unreal Engine 5
- Character Source: Mixamo
- Retargeting: Unreal Engine 5 Mannequin
- Effects: Sparkles and sound effects synchronized with foot impact using Animation Notifies
- Environment Interaction: Blue cubes dynamically react to the character's presence
Project showcase: Advanced IK and Animation Notifies in Unreal Engine 5