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IK & Animation Notifies

Advanced IK and Animation Notifies in Unreal Engine 5
Description: 
This project showcases my work as an Animator, focusing on the implementation of advanced Inverse Kinematics (IK) and Animation Notifies for a video game character. Using Unreal Engine 5, I created a dynamic and immersive animation system that enhances both visual and interactive elements of the character's movements.
Key Features: 
- Inverse Kinematics (IK): Developed a sophisticated IK system to ensure the character's feet interact naturally with the ground. This system adjusts the character's limb movements to maintain realistic and responsive foot placement. 
- Animation Notifies: Utilized animation notifies to synchronize sound effects and visual effects with the character's movements. Each time the character's feet touch the floor while running, a sound effect is triggered, and sparkles are emitted from the impact point. 
- Interactive Environment: Integrated a feature where blue cube assets in the game environment are pushed away when the character walks near them, adding an extra layer of interactivity and realism to the game. 
- Character Setup: Retargeted a character from Mixamo with the Unreal Engine 5 mannequin, ensuring seamless integration and smooth animations within the engine.
Technical Details: 
- Engine: Unreal Engine 5 
- Character Source: Mixamo 
- Retargeting: Unreal Engine 5 Mannequin 
- Effects: Sparkles and sound effects synchronized with foot impact using Animation Notifies 
- Environment Interaction: Blue cubes dynamically react to the character's presence

Project showcase: Advanced IK and Animation Notifies in Unreal Engine 5

IK system to ensure the character's feet interact naturally with the ground.

IK system to ensure the character's feet interact naturally with the ground.

Mixamo Character imported in Unreal Engine 5.

Mixamo Character imported in Unreal Engine 5.

Character's Blend Space to retarget animations.

Character's Blend Space to retarget animations.

Character animation blueprint: Event Graph.

Character animation blueprint: Event Graph.

Character animation blueprint: Animation Graph.

Character animation blueprint: Animation Graph.

I utilised animation notifies to synchronize sound effects and visual effects with the character's movements. Each time the character's feet touch the floor while running, a sound effect is triggered, and sparkles are emitted from the impact point.

I utilised animation notifies to synchronize sound effects and visual effects with the character's movements. Each time the character's feet touch the floor while running, a sound effect is triggered, and sparkles are emitted from the impact point.